A mathematician by original intention and a software developer by final decision
I find great beauty in the combination of programming, math and design.
I've studied mathematics and I work as a software developer,
and in this site and the ones linked from it I play with
animation, interaction, fractals, technology, math, and the Rubik's Cube.
Feel free to find my email address and contact me.
Some things I've made
How to solve the Rubik's cube
Instead of supplying a step-by-step guide for solving the Rubik's cube and spoiling the fun,
I have this chart that shows the three basic moves I use to solve it, and a little general explanation on how to use them.
First, you should be able to solve one full layer by trial and error.
Notice that you are not moving and placing one-color tiles,
but pieces of plastic with one, two, or three colors on each. (Lets call those 'cubies').
This means that while you solve the first face, you should also take care of the other sides of the cubies you place.
Once you've solved one full layer, turn it until it fits the centers of the adjacent faces, and go ahead and figure out the chart:
The first column on the left shows a move that helps with switching the two marked cubies without messing up anything in the lower layer, the one you have solved.
The second column is the first's mirror. With those two, you should be able to have two layers of the cube solved.
The third shows a move that helps with switching the two marked cubies on the top layer without messing up anything in the two lower layers.
The forth shows a move that helps with switching the three marked cubies and nothing else.
The fifth is the forth's mirror. By now, you should be able to place every cubie in its final place, even if not oriented correctly.
The right-most column shows how to turn two corners using a combination of the forth and fifth columns.
There are a few small details missing from this short explanation, but that's some of the challenge...